(3/30/2003) The RPGing comes to a end
Back
when I was younger, I use to think that
I'd never tire of playing videogames, and that
I'd continue enjoying them until I died or till
the television screen became a blurry mess (whichever
came first :P). Well, it looks like that time
has
come
sooner
than
expected or at least in a different form than
expected. As you may know, when I entered college
my videogaming
was significantly reduced because A) I didn't
have a TV B) gaming is not the best social mechanism
and
C) it gave no excuse for my parents to fault
my
grades with gaming (ha! PC...). Anyway, adjusting
to
the sudden depletion in gaming time came rather
easily since late in high-school I came in contact
with
the greatest thing ever, anime. However, I continued
to keep tabs on the industry, read reviews, and
play games whenever I came home for break, thinking
nothing
had changed and that my love for games was still
unhealthy :)
Then
along came the PS2. For various reasons, I had decided
that the PS2 would be my next-gen console long before
the US launch and when it came out,
I decided to hold off my purchase citing
that I would wait
for the first round of price cuts (which was true). The
price cut came, but still no PS2. Finally in the September
of this year, when I was bored beyond belief (having
come back to my apartment sooner than expected), I got
a PS2. Now if that wasn't a bad sign, perhaps when I
failed to purchase most of the games I had marked
as must-buy (see Exhibit #3, LOL its empty) was
a
better indicator
that something had changed. One game, Xenosaga,
I did manage to follow through on and for better or worse
(mainly worse), the brunt of my next-gen gaming
expectations fell on it. Although I had purchased several
PS2 games before it, this was one I bought upon
release (most of my games are GHs) so expectations
were rather high, plus it was an RPG, one of the three
genres I was particularly fond of (other two: fighting,
shooters).
Having
almost finished Xenosaga, I can certainly say that
I am irritated by the game, if not all
the genre
in general. There's
just something wrong with dungeon crawling over
and over again. Xenosaga works like this: cinema/cut
scene, dungeon/boss, repeat and sometimes throw in one
of the few towns. If all RPGs were put through
a reductionist formula, they might end up like
that, but I for one can no longer tolerate it.
If my attitude has changed, I dont know why, but
there are certain issues where I can pinpoint
my dissatisfaction with the game. Let's start with
the excessive battle animations,
the absence of music (no boss theme!), stupid stat/skill/everything micro management
(I've made it through with almost no tech upgrades),
lack of towns, PISS-POOR cinema encoding (this
is DVD?!),
edits/censors/glitches,
and you
have
a winning formula for
disaster. About the
only
thing
that suprised me was the decent dubbing and as
far as difficulty is concerned, Xenosaga may be
harder than most modern
RPGs, but by no means comparable to Persona 2.
Like FFX (which I did not finish or own), having
to prolong a battle to do stupid things
(this case: frame repair, FFX: exp switch) is
just not fun. And the story, which should be its
saving grace, is so disjointed, flimsy, or if you
may, "epic" to the point you no longer care.
In
the end, Xenosaga, and I will reiterate, annoys
me. I can't help but laugh to think that the one
game which
I pinned such high expectations (foolish in
itself) ended up destroying
my interest in the entire genre. By all means I still
like videogames, but my taste has shifted to
reasons I
like the other two genres, games that are easy
to pick up and play for short periods of time (mindless
anime anyone?). Maybe I lack the will and dedication
as a gamer, but what the hey, playing RO 24/7 is
great!
Ed.
note: I ended the rant abruptly without fully
expressing myself because I'm really hungry
and didn't feel like typing anymore so maybe they'll
be
a update in the future... or not :P |